Showing posts from October, 2022

The Storyboard as A Means of Translating Narrations and Concepts into an Animated Web Series

The present document develops primarily the concept of storyboard, its origin and relationship with the concept art and its impact within a flow of production, drawing on theoretical foundations from the history of art, the history of animation, the sketching like a design process, the cognitive development, animation “limited” and the web series, reflecting the development of the storyboard that will serve as the basis for the realization of the pilot of the animated web series “Chronicles of the Edge of the World”, which is based on the Latin American historical memory of the pre-hispanic period and of the conquest reinterpreting historical accounts.  Read more about this article: Read more Lupine Publishers Google Scholar Articles:

Populations and Excavations; Strata and Data: A linguist Muses upon Anthropology and Archaeology

This paper discusses a small but significant bond that Anthropology and Archaeology share with Linguistics. The discussion is organized around the notion that Anthropology defines human languages as synchronic (i.e., together-time) in opposition to Archaeology, which defines them as diachronic (i.e., across-time). Regarding a Linguistic definition, my discussion of it considers them a matter of optimal design (ekchronic, or outside-time), and, as a result, thinks of them neither communicatively, in terms of ethnography of speaking, nor philologically, in terms of writings of antiquity. However, the modern definition of a science of human languages requires that they be treated as quantities that are calibrated in order to become metricizeable (i.e., not merely so many bits and pieces that materialize). Read more about this article: